![]() ![]() ![]() Stages in Sonic 3D Blast are also designed around the player's control over Sonic. The Spin Dash serves as an attack instead, or is sometimes used to uncover hidden areas. Sonic moves just fast enough that you feel you're covering ground quickly, but not at the pace he does in the 2D games where entire chunks of the stage zoom past you without you really getting to take them in. ![]() Where the 2D games encourage liberal use of the speedy Spin Dashes and running jumps, 3D Blast is designed to let you walk around in a slower, more controlled manner. Movement in Sonic 3D Blast feels controlled and deliberate. ![]() The one Sonic game I do enjoy immensely is one that discards the idea of "going fast" entirely and commits itself completely to exploration and discovery: Sonic 3D Blast. The problem is, Sonic games are designed around the idea of going fast, so if I'm not going fast I tend to feel I'm playing them wrong. Now, I get that most Sonic stages feature two "routes" of sorts-one meant for speed and lightning-fast reflexes, and the other for a slower, more exploratory approach. I'm one of those people that simply doesn't understand how you're meant to "go fast" when the games seeingly do everything in their power to bring you to a screeching halt at every turn. Save for certain stages in Sonic 2 and Sonic & Knuckles, I don't enjoy most of the games and I'm fairly rubbish at them, too. I don't consider myself a Sonic the Hedgehog fan. ![]()
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